The mansion is immersed in ghostly smoke. Pay close attention and you will realize that all the cutscenes in the game are meant to emphasize a certain feature of the game screen, from the romantic scenery of the boat floating in the moonlight, to the base. If the gameplay, characters, and storytelling are the climactic and charismatic agents of Hearts of Stone, the cutscenes are key points emphasizing the experience that the producer wants the player to feel. The last point I want to talk about is the artful cutscenes in the game. Although they all use the gameplay available from the original version but create a completely new approach that makes you feel a very clear difference. From skillfully transforming into Olgierd’s brother to flirting with Shani, to stepping into a different dimension with nightmares, last and not least, organizing the robbery of an auction house. Each one of Olgierd’s wishes will set you into a whole new experience of The Witcher 3: Wild Hunt. Once you realize that, you are caught up in the adventures of Geralt and three wishes from Olgierd. But in the world of The Witcher 3: Wild Hunt, there is nothing like its appearance. The above elements are cleverly incorporated into the storyline, through initial quests that seem unrelated to the profession of the monster hunter Geralt. In complete contrast, the character Gaunter O’Dimm with an enchanting, convincing voice and a powerful and mysterious gesture, many times the writer had to “trembling” when he opened his mouth.Īll of the characters in Hearts of Stone exude very distinctive and very real features that make it easy for any of us to feel and relate. Intelligent, quick, and determined, Shani can easily make anyone fall in love with her. To successfully convey these feelings and experiences, the writer must mention CD Projekt RED’s amazing character-building ability in Hearts of Stone: from actions, gestures to eyes, and voice, One can recognize the charming features of Shani. In the past when Geralt had amnesia, he had a romantic affair with Shani, then ironically when fully recovered, Geralt realized that his fate would never be with Shani forever.Īnd so, in just a short time that you will be able to experience the hope of a love affair, and then regret it when it is overwhelmed by reality. With his ingenuity in storytelling and dialogue, you can quickly grasp the essential details of this “complicated” relationship. If you’ve never played through The Witcher, you don’t need to worry about the downfall when Geralt meets Shani again. The good thing here is that you get to experience them not only under the eyes of the protagonist Geralt – an insider – when he reunites with Shani, the nurse in part one, but also from the perspective of an outsider when Geralt has to fulfill the three wishes of Olgierd von Everec, the main protagonist in Hearts of Stone. In Hearts of Stone, players will be immersed in Geralt’s new adventure, re-experience all the essence of the plot that CD Projekt RED has successfully conveyed in all previous versions: from love, hatred, greed to regret. If The Witcher 3: Wild Hunt has successfully set a new standard for the role-playing game genre, Hearts of Stone has set a new standard for an expansion pack. Others are always hesitant and skeptical about the quality when they have to “pay” 20 to 30 USD to have a perfect game experience.īearing in mind the negative stereotypes about what to experience, I was surprised when I first enjoyed the expanded version of The Witcher 3: Wild Hunt, titled: Hearts of Stone). These things have made many people confused about the definition of an extended version since it is no different from simple, cheap download packages. Weapons, equipment, characters, and missions are typical “victims” of this cheap trick, they are removed from the original game to be sold as downloadable content (Downloadable Content – DLC).Įven when the publisher decides to release an expanded version of the game, they are often “poor” in terms of content, “economical” in terms of time, and simple in gameplay. Hearts of Stone – Nowadays, the concept of “expansion” of a game has lost its inherent value, as the game market is rampant with countless products with the content being undercut to sell for a profit.
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